Quote:
|
Originally Posted by Max Lobovsky
I don't understand, why do people model gears more accurately than a cylinder? Is it just for looks, or is there some functional reason for adding alll those polygons? I must be missing out on something...
|
I do it for looks.
When I'm messing around I throw in 2 different gear "cylinders". One which shows pitch diameter (to model spacing), and one which shows OD (to check for interferences).
After I finish a design, I drop in the B.G. "accurate" models for looks. Why not? They're already drawn up.
This goes along with "it's not what you say, but how you say it."
Sometimes a little flash along with your substance can go a long way. (As long as you still have a lot of substance

.)