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Originally Posted by Kyle45
This year, 45 had like 4 or 5 sub-groups. They all stayed apart for a week and we presented a prototype made of like cardboard at the end of the first week. Then, Andy combined all of em' into one basically, he also added his own ideas in. This year that method worked out really great for us.
-Kyle
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Well, this is somewhat correct.
We do split into 4 different design teams for 5 days. At the end of this time, we get together and each team presents their concept and how to play the game. We highlight the ideas we, as a team, like the most. Then, we sleep on these ideas for a day. The next day, we get together and choose an overall design, as a team.
We took one design team's idea (Austin and Steve Butler's group), and then added a "funnel" idea from the group I was on. We knew that if the funnel design did not work, the fall-back plan was a ball-collecting robot with a great arm.
(it was definitely not my idea... it was a team decision this year)
Andy B.