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Re: [Official 2005 Game Design] Autonomy Discussions
Also, about putting autonomous at the end of the match. Most of the time the end of the match is the most exciting, during this year, a team is fighting to get onto the bar in the last 15 seconds and such and such. Putting autonomous at the end could ruin that part. But then again, it makes things harder, and makes dead reckoning even less appealing (which to me, is good, I like robots that take in information through sensors and use it to navigate)
my second point is about the concept of people who stay in autonomous get time bonuses. Now theoretically, couldn't the robot just sit there in autonomous or wave a flag (so it is doing something)? Wouldn't that defeat the purpose? It could work, but it needs more thought on how it could work. Good idea though.
Oh yeah, don't get rid of the driver, its what makes this all fun. If you took out the drive you just took out most of the excitement. Having human drivers keeps things spontaneous, changing all the time, and allows the ability for a quick change of tactics. It wouldn't be much fun without the driver. But that's just my opinion.
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Ryan
FRC #5687: The Outliers [2015-?]
FRC #1995: Fatal Error [2007-2009]
FRC #350: Timberlane Robotics [2001-2004]
FRC/FLL volunteer since 2005
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