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Re: Question of the Week!!! (9/19/04)
Footballs!!
Not really, but they would be cool. I think the key to a successful game is making it not too complicated so that everyone can contribute. I say this also because it's very often that the less complex the game, the more unique and differing strategies that can arise as teams try to look at the challenge for the less obvious solutions.
Making a game that is simpler to contribute to (for example, getting 10 points for a robot being in the endzone in 2002 meant that even a robot that could barely more (or not move) could contribute to an alliance's score). It helps build a sense of value in alliances that is sometimes hard to remember if you have a string of partners that can't accomplish much (or you're that team!).
Short version => lots of easy ways to score points = simple & complex robots & strategies = fun!
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Colleen Shaver (Traitor) - Assistant Director, WPI Robotics Resource Center
FRC190 WPI/Mass Academy (2001-Present) :: FRC246 BU/O'Bryant School (2000) :: FRC126 Nypro/Clinton High (1996-1999)

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