View Single Post
  #10   Spotlight this post!  
Unread 20-09-2004, 12:49
D.J. Fluck
 
Posts: n/a
Re: Question of the Week!!! (9/19/04)

To reinforce what previous people have said, have a combination of simplicity and complexity. For example, the 2004 game had an excellent example of that. The less experienced teams and simple robots could make a positive contribution by corralling balls back into the player station. While the more experienced teams could focus on whether they wanted to go hang, score a capper ball or both. It added a challenge for all levels and thats what is needed year after year to make a good game.
Reply With Quote