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Re: Question of the Week!!! (9/19/04)
Gracious professionalism is key. Good teams, as well as good games, have a feel of entertainment to them, because they find a unique way to do the required tasks. A good game has to have a good way to score points. I liked the 2001 and 2002 games, but not the 2003 one (I mean, one measly point per tote). This year's game was good in that respect. There also have to be multiple ways to score points, and there was no one way to win. Some teams won by actively engaging the opponents, while others were quick hangers, and still others filled the goals and then capped and/or hung.
I think one problem of this year's game was defense. While defense can win, there must be a clear line between defense and offensive behavior. Such stuff happens in every game, and robots must be robust enough, but there should be stricter rules. This would make a game enjoyable to watch and fair to those who play.
Another fun thing about games are dominating bots. 190 was a good example of this. They do the work early in the game and just sit quietly at the top. I had an idea of a bot that would cap both opponent goals and hang in auton. Something like that would have been fun to watch. Quick hangers were also fun to watch, and so were basket bots (especially when they got capped, no offense).
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