View Single Post
  #2   Spotlight this post!  
Unread 11-10-2004, 13:36
Joe Ross's Avatar Unsung FIRST Hero
Joe Ross Joe Ross is offline
Registered User
FRC #0330 (Beachbots)
Team Role: Engineer
 
Join Date: Jun 2001
Rookie Year: 1997
Location: Los Angeles, CA
Posts: 8,590
Joe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond reputeJoe Ross has a reputation beyond repute
Re: How slow is too slow?

Lets put it this way, every year there has been at least one very good strategy that did not need a fast robot.

2001, perhaps the year that had the biggest point advantage for being fast, required a lot of finesse balancing the bridge and most teams did not gain much by being ultra fast.

2002, It didn't matter if you got the goals first, only if you had them at the end.

2003, vision was the limiting factor in clearing out all the bins from your opponents area, not speed.

2004, you could very easily herd balls and cap and then hang, without ever traversing the field. If you held the balls internally, you didn't really have to be fast at all.

In every single one of the gearbox threads, someone asks "how fast is it?" That means that someone has ben thinking about desired speed. Why not think of it from a strategic viewpoint (note the forum) rather then purely a gearbox viewpoint?