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Unread 26-10-2004, 14:46
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tkwetzel tkwetzel is offline
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AKA: Tyler Wetzel
FRC #0116 (Epsilon Delta)
Team Role: Alumni
 
Join Date: Mar 2002
Rookie Year: 2003
Location: Charleston, WV
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Re: [Official 2005 Game Design] Radical Tournament Ideas

First suggestion...Tag team matches...have 3 team alliances with all 3 robots on the field. However, only allow two to be powered at one time. You could require the non-powered robot to be against your teams wall at all times. You could also say that you can only switch once, so once you depower one of the robots that was powered at the beginning of the match, you can not use that robot again.

Second suggestion...have scoring zones like in several games of the past, but make it so where the robot is at the end of the match determines the alliance it is on and how many points the team gets. So all four robots could end up in the same scoring zone and all get the same amount of points, or it could be 1v3 or 2v2. You could also allow for multipliers for the fewer number of bots on an alliance. So you could get a better multiplier if you play by yourself against the other 3 bots.
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