Quote:
|
Originally Posted by generalbrando
Well if you work through the math, it should be 0 and 256 averaged=128. Then average between that and the originals...64 and 194. Technically 127 is center (right?) so that's a tiny bit off, but the results is a slower spin. I thought there might be a quirk where I would need to handle an exception for such a thing like this, but in testing, I found it works fine all around.
Am I making sense? (it's 1am and my brain took the weekend off several hours ago).
|
generalbrando,
I like your ideas.
However, the one thing that came to my mind was this slow turn that you mentioned above. Are you planning on incorperating this feature solely into robots used for demonstrations?
The reason I'm asking is if you were to use this on your competition robot, I am not sure if this slow turn would be the best thing in the heat of a match when you need to move fast around the field. A slow turn with the joysticks in full forward and back position might not be responsive enough when you are trying to pivot and maneuver quickly when needed.
I think this is an excellent idea, don't get me wrong, but will it hinder your ability to change direction fast enough on the playing field?