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Originally Posted by rowe
Not really, you'd be surprised with how much you can fit in 30 seconds. That and part of being creative is knowing how to fit everything you want into that 30 seconds. Just from a purely objective standpoint, you would need a good sized render farm for anything above about a minute if you wanted to finish in time, remember that 30 seconds of video is 900 frames the computer has to render or at about 2/3 minutes a frame (for a decently complex scene) thats around 2 days.
Just my $0.02.
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Depending on what all you've got in the scene and what computer your running the software on too. If you've got a pretty simple scene with either radiosity or global illumination going on, you're going to need a hand computer to be able to render it in time. Or if your seen is REALLY simple, but you have a crap load of particles in the scene, that would bog it down alot too because of the calculation time there. But with the 30 seconds thing, I agree and I disagree. It does put a limit on what you can do. But, if you can do what you want to do in 30 seconds then that's awsome. I know that is the past couple of years, we've had some good ideas that would fill alot of time, but with 30 seconds we had to limit ourselves to the bare minimum of what we wanted to do in the first place. In the past couple of years we have also had trouble planning it out accordingly because we really only have 2 people on our team and we don't have ANY budget money(0 money to spend). The best computer we have right now is a dell pentium 4 with 3.0, 512mb memory, and an ati 9200(maybe....im not even sure about any of those specs.. just a guess...). It's like that for alot of schools, and isn't fair for them, but it's nothing that can be helped. Animation is normally one of the most overlooked parts to a team as it is. People are normally too concerned with either chairmans or manufacturing and it sucks. But puting a 30 second limit, limits the things that a small school has to do. that's just my 2 cents