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Unread 07-01-2005, 15:08
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Masterofsquirrelz
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Join Date: Nov 2004
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Re: And off we go....

Quote:
Originally Posted by Ryan Dognaux
Got any tips on creating realistic humans with realistic features and motion?

I'm excited though
When craeting a human, don't make what you don't see, a man with a T-Shirt is harder to make than a man with a long-sleeved turtleneck, since you don't need to fully model the arms and neck for instance, invest heavily in the details that will be seen most, and nobody will tell the difference between the two otherwise.
As for animation, set up the rig so that it does some of the work on its own, but not much- since it's a short animation, it's not worth the time to make a complicated rig that walks on its own if you kust tell it where to go, it's more time efficient to do all the small movements and reactions yourself, but basic rigging will save you hours of work and frustration.
Also, depending on your intended movie, mix the modeling advice with the animation one, if a man walks past a table, the time you don't see his legs is time you don't need them to move realisticly, strategicly placing objects can make animation easy work.

edit:
Another thing- I saw all the animations from 2004, the thing that really got to me was that some animations looked really nice, other than one thing that was made poorly or was out of place somehow, and it would ruin the whole animation- PAY ATTENTION TO THAT, EVERYONE!
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<Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls
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Last edited by Yov : 07-01-2005 at 15:11.