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Unread 08-01-2005, 15:08
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Levin571 Levin571 is offline
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no team (Former Team Paragon member)
Team Role: Alumni
 
Join Date: Mar 2004
Rookie Year: 2002
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Smile Basic Game Breakdown

All information obtained through the game manual and the introduction video and put together in the noggin of Adam Levin

Game Elements and field design and robot design-
-Match is now 2 minutes 15 seconds long
-Tetrahedron shaped goals are placed around the field in 3 rows of 3 like a tic-tac-toe board
-Teams are now 3 VS 3

-field is 27ft by 54 ft
-scoring objects are smaller tetrahedrons called tetras (regular tetras are about 8 1/2 pounds and vision tetras are 12 1/2 pounds)
-there are 8 lower tetras that stand at about 5 1/4 ft tall
-one center tetra goal is elevated on a 43 inch tall base and will be about 7 feet from top of the tetrahedron to the bottom of the base
-there are also 2 attendent tetra loading stations placed around the field
-there are 2 manual (human player controled) loading stations on the other side of the field
-there are 2 special Vision Tertas placed randomly on the field just before autonomous starts
-robots must not exceed 28x38x60 in tall
Autonomous Mode-

-During Autonomous your robot can pick up a special vision tetra and place it on a goal for bonus points
-another option is the there are 2 hanging tetras on either corner goal that the robot can know down for extra points
-bonus points are added to your corner goals between end of autonomous time and human controled time
-for extra points during autonomous vision tetras mustbe placed on any of the 3 center goal or the 2 corner ones on your side of the field

Human Player Element-

-Human players (1 from each alliance) are standing on pressure pad "mats" on the side of the field
-If human steps off this pad any time during the match, your robot is disabled until the human goes back on the mat.
-with the 2 manual (human player controled) loading stations, when a robot goes onto the loading symbol the human can step off the mat and place a tetra manually on the robot and then return to the mat to reativate the robot once again
-when loading a tetra, the human may have no contact with the robot

Game Play-

-Robots must place the tetras on top of the goals
-The loading stations will be opperated by a field attendant and when a robot takes a tetra from this station it will be replaced with another by the field attendant but they may be oriented differently each time
-
your robot cannot interfere with opposing robot while ANY part of it is touching the loading zone
-
you may only be given 1 terra at a time by the human player (though it looks like you can just go back on and off the loading zone repeatedly and keep collecting tetras)
-
robots cannot "grab, grasp, grapple, or attach to the GOALS or any other field structure"
-
after autonomous robots can place tetras on any goal on the field
-
to make a row your colored tetra must be the top tetra on the stack or every goal in that specific goal
-
opponents may counter a row by placing one of their colored tetras on top of yours

Scoring-

3
points for each tetra stacked on top of a goal (in order to be concidered stacked one must ask that if the supporting objec is removed will the tetra still remain on the goal)
1
point for each tetre placed on floor in base of the goal (tetras must not be touching any area outside the containment area under the goal)
10
points for each row of tetras you make when you colored one is the top one on the stack
10
points if all 3 robots in your alliance are behind the starting line at the end of the match





This is just the bear bones but this can be a huge help for the time being.

__________________
2012 FIRST DC Volunteer Coordinator

2003-2005 Driver/Operator
2006 Scout

2004 UTC New Englands Winner

Co-Founder of FF

Last edited by Levin571 : 08-01-2005 at 15:16.
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