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Re: Most Important Game Aspect of '05
Here's the breakdown:
Maximum possible team score: 216 pts
A. Stacking a tetra:
3 pts / 1 tetra, up to 40 tetras * 3 pts = 120 pts
B. Putting a tetro inside a goal:
1 pts / 1 tetra, up to 40 tetras * 1 pts = 40 pts
C. Scoring a vision tetra on one of the outside middle goals:
6 pts / 1 tetra, up to 2 vision tetras * 6 pts = 12 pts
D. Scoring a vision tetra on the center goal:
9 pts / 1 tetra, up to 2 vision tetras * 9 pts = 18 pts
E. Scoring one row of tic-tac-toe:
19 pts / 3 tetras or about 6 pts / 1 tetra
F. Scoring two intersecting rows of tic-tac-toe:
24 pts / 5 tetras or about 5 pts / 1 tetra
(Note: tic-tac-toe gets you up to 107 pts / 9 tetras or about 11 pts / 1 tetra, if you get every possible row)
G. End zone:
10 pts / 3 robots, which we'll say is equivalent to about the same level of effort as 3 pts / 1 tetra
This list doesn't take into account the magnetically suspended tetras and many tic-tac-toe configurations.
Clearly, tic-tac-toe can give you the most bang for your buck, but not always. Tic-tac-toe in items E and F are only worth two stacked tetras.
It looks like A will be the most straightforward way to get most of your score, but C and especially D can make a big difference. But G can also decide a match. For that matter, any one of A through G can easily decide any match.
Although A is not the most efficient way to score, it is probably the most feasible way to score a lot.
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