I agree with everything everybody said above. There isn't that much room for scoring/elements. It will basically come down to:
a. How fast you can stack your tetras, at our first design planning meeting (lol we got going early) it looks like even stacking on the central goal might prove to be a challenge.
b. The last 15-20 seconds are going to be the determining factors of the game.
c. How fast your team can strategize on the spot.
Personally I'm quite depressed with the game, maybe it's because today was a long day

I'm sure ideas will come soon. lol