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Unread 09-01-2005, 01:26
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Petey Petey is offline
Strategy & Gaming
AKA: Chris Peterson
None #1073 (Team F.O.R.C.E.)
Team Role: Alumni
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Hollis-Brookline, NH
Posts: 644
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Re: So how would you fix this year's game?

Quote:
Originally Posted by AnonymousMan
As a spin-off to this thread: http://www.chiefdelphi.com/forums/sh...ad.php?t=32307, where there were a lot of disappointmented posters, please share what YOU would do to make this game better. After all, this is OUR organization.

Hopefully, the best changes will be picked up by Dean Kamen & co, and will be added in future updates.
First off, I'd start by answering some of the glaring questions that I asked on the FRC forum.

Second off, I'd come up with a last ditch way to make the human players more active in the game. A hoop, or some way to launch a projectile, so the human players aren't just glorified switches.

I'd place more tetras on the field to start with, and make the "vision" tetras multipliers, so maybe teams decide they don't want to go for the central goal.

I'd throw in something random, like, "to be counted in the end zone, your robot must be only supported at three points, instead of the usual four or more".

I'd add a giant "inverse pyramid", with a small cap at the top. It would look like a giant upside down goal, but lighter. It could be inverted and would attach to whatever was below it, be it goal or scoring tetra. I'd make this a goal for human players to throw stuff into--be they balls, or mini-tetra shapes--that counted for many more points. Bring back the hook shot.

Things to spice it up.

--Petey
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Bio:
Team 1073 alumnus, now Admissions Officer at MIT.

Thanks to all those who have helped me through FIRST over the years.