View Single Post
  #1   Spotlight this post!  
Unread 09-01-2005, 15:55
ClicheCow ClicheCow is offline
Registered User
AKA: Jordan Bentley
no team
 
Join Date: Jan 2005
Rookie Year: 2003
Location: CT
Posts: 15
ClicheCow is an unknown quantity at this point
Send a message via AIM to ClicheCow
Criteria for tetra manipulators

This stuff is obvious to most people, but I made this to hand to rookies before they start giving me wild and unpractical designs on monday. It's a draft, so I'm open to suggestions on it.

Attached to this post is the same outline, except it is in a word document and properly formatted.

Criteria for tetra manipulators

1) RELIABILITY
a) Ease of use

i) Driver
ii) Human player
b) Dropping

i) Properly picking up
ii) Properly moving
c) Capping

i) Bump resistance
ii) Able to cap at any angle
d) Mechanical failure
e) Simplicity
2) VERSATILITY

a) Short goals
b) Autonomous mode

i) Hanging tetras
ii) Vision tetras
c) Loading stations

i) Human player stations
ii) Automatic loading stations
d) High goals
e) Stacks

i) Making stacks
ii) Covering stacks
3) SPEED

a) Grabbing speed
b) Capping speed
Other desirable features:
1) The ability to correct the robot after tipping.
2) A low center of gravity to prevent tipping
3) Low weight
4) Quickly serviceable
Attached Files
File Type: doc Criteria for manipulator.doc (26.5 KB, 27 views)

Last edited by ClicheCow : 09-01-2005 at 19:10.