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Unread 09-01-2005, 17:52
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AKA: Bjorn Westergard
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Re: Criteria for tetra manipulators

Quote:
Originally Posted by ClicheCow
This stuff is obvious to most people, but I made this to hand to rookies before they start giving me wild and unpractical designs on monday. It's a draft, so I'm open to suggestions on it.

Attached to this post is the same outline, except it is in a word document and properly formatted.

1) RELIABILITY

a) Ease of use

i) Driver
ii) Human player
b) Dropping

i) The tetra must be held tight from the moment it is grabbed, to the moment it is released
c) Capping

i) Bump resistance
ii) Able to cap at any angle
2) VERSATILITY

a) Short goals
b) Vision tetras
c) Human player tetras
d) High goals
e) Stacks

i) Making stacks
ii) Covering stacks
3) SPEED

a) Grabbing speed
b) Capping speed

Remember to design with autonomus in mind! What's easy for a driver to use may not be easy to program for...
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