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Unread 09-01-2005, 19:03
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Adam Y.
no team (?????)
 
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Re: So what do you think of the new game?

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because the game may seem to be a bit simple doesn't mean that creativity is restricted.
To be honest the one place where I am really confused is in autonomous mode. I can not think of any sensors that are really useful besides the cmu cam and dead reackoning sensors because the way field elements are set up. It's mostly empty space which is pretty annoying.
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What would I have liked to see?

A) If we had more alliance partners, increase the field size! Go to a hex shaped field.
Psss... They did increase the field size.
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I want to make a robot that is different from yours, better through uniqueness, not simply through a slightly different arm design. Some examples of this are: the team that could move left and right on the bar last year, the team that turned the Stack Attack ramp into a steeper ramp, the team that knocked over the entire wall of boxes within 2 secs with a giant arm in Stack Attack. Those are unique FIRST solutions, and some that are UNAVAILABLE this year.
Im sorry but you are wrong. There are enough unique eingineering solutions in designing a drivetrain. There are plenty of unique engineering solutions in building a control system. There are plenty of engineering solutions in building an arm.
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This year, there is only solution. Each robot must have the same ability, to pick up Tetra's, and place them on cones. Every robot is the same, and the only thing that changes is a team's strategy per game: attack, defend, create rows, etc. That is BORING: no spectator wants to see the same thing over and over again; no self-respecting engineer wants to recreate something that is already been made.
Ummm... Isn't an engineer's job to recreate stuff that has all ready been made. It was probably one of the very first things I learned in college. Most sports also follow the same idea. Drive around in circles, hit the ball with bat run around in bases, and kick the ball into goal.
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Last edited by Adam Y. : 09-01-2005 at 19:23.
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