Thread: Arm Designs
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Unread 10-01-2005, 18:10
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Re: Arm Designs

Quote:
Originally Posted by Nick Mac
That is exactly what i have been thinking. It would seem like it is impossible to miss the Tetra because no matter what you can get it. It would also allow for a greater percent error as far as control is concerned because you'd have a greater chance of getting something.
Arm design this year is going to be much more important. Having a robot that the controller can use to react quickly to the game will be cruical this year. Ease of use and fast response times will be very important issues.

Does anyone have any ideas about a non-forklift style arm that could be useful?
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