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Originally Posted by DrShadowSML
IF your alliance can remember the plays it would be a good idea. If something goes wrong, just call a different play. This sounds cool. My team might be interested in doing this also. 
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I think that brings up a huge point. For one thing, your plays need to be open to having only 2 people or even just yourself available during a round. Robots break, yah, but if you're lucky, your ideas won't. Remembering them by number seems like a tough decision. Maybe a good way to sort this out would be to outline some goals in your playbook such as..."Cap Offense", or "Destroy opponent alliance rows". This way you could quickly assign tasks before the round based on your alliance capabilities.