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Re: skinning and texturing
ok, i have a high poly human done. its one mesh and the only thing i found about how i could export the mesh as a .bmp or .jpg to texture would be 2 seperate the mesh into about 20 seperate parts, map/unwrap the new parts, then find a plugin which will export that to a picture file. u guys think this would be the easiest way to accomplish this? suggestions, tutorials, and help would be extremely appreciated.
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...and you shall shed tears of scarlet...
Team 11 2005 Awards
NJ Regional Chairman's Award
Palmetto Regional Judge's Award
Palmetto Regional Autodesk Visualization Award
Stevens Institute of Technology - Class of 2009
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