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Unread 21-01-2005, 15:11
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Doug G Doug G is offline
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Re: skinning and texturing

yes... thats probably the best way to do it... you cut off the arms, legs head, feet hands face etc... then apply a seperate UV Maping ( i.e cylinders for the arms... etc...) and then use that to create a bit map then recombine the meshes and weld the vertices w/in 0.0 of eachother
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