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Unread 24-01-2005, 20:22
Corey Balint Corey Balint is offline
Now comes without cockiness.
AKA: Corn Dog
FRC #0125
Team Role: College Student
 
Join Date: Apr 2004
Rookie Year: 2003
Location: Boston, MA
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Re: Traits of a Drivers, Coaches, and Human Players

Once you have a drive base complete, get the prospective drivers out and make them drive through a course and do some tasks with the robot; eg., weaving through objects, stopping/changing directions on a dime, changing speeds just using the controllers(shows softer hands). For the coach, have the driver blindfolded(if in a safe area) and again, set up a course for the driver to run through. This time only allow the coach to direct the driver(will also show ability of driver too) and see what happens. Also, test the coach and driver with some strategy ideas. My suggestion is watch some matches from last year and have them come up with strategies for/against certain robots, and see which ones sound best/were used the best in the game.

Driver-Fast Reactions, fast thinker, good strategist, great leadership ability(very important because no one wants to see a fool who disrespects others and can make a bad name for your team driving your robot), must obviously know the game, good vision, responsible, good focus, knowledge of your own robot, good hands, and a good listener.

Coach-Very verbal, fast thinker, good strategist, good vision, focus, and the ability to talk to other coaches.

edit-also, both should be able to commit to decisions fast and stick with them. Changing ideas a lot during rounds could end up hurting you.
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Last edited by Corey Balint : 24-01-2005 at 20:30.
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