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Originally Posted by Mike Betts
At the risk of sounding condescending, I can't believe that anyone is running out of space. If so, take a good hard look at what you are doing.
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I ran out of space with just the default code with the scripting and camera code early in the season. There were virtually no modifications to the code except to put the 2 together, which was extremely little.
The way I solved this was to just enable more obtimizations. If you do advanced debuging, read the compiler manual first. A few of them change break points, which I presume apply to the simulator, too.