Thread: Capping Speed
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Unread 29-01-2005, 18:45
JoshJ JoshJ is offline
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Re: Capping Speed

Stuff like capping always takes longer in the game than it does in practice. Think of last year, how fast could teams cap the goals? IMHO balls are a lot easier to handle than tetras.

Also think of how many tetras you plan to cap in then entire match. At <10 seconds, thats 12 tetras; two on every goal on your side of the field (Does that include human player running?). A more reasonable bet I think is 20 seconds per cycle, atleast, especially with all the bots running aound and human players doing never-ending shuttle runs. Of course, a twenty second cycle means 6 tetras (not counting auto). Times 6= 36 tetras. Divide by 9 and thats 4 on each goal. If I see a match with 36 tetras capped, I will stand and applaud all 6 teams. I hope that it happens.
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