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Originally Posted by Velaes
Okay does anyone have ANY suggestions, and does adv lighting really make that much a difference?
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Advance lighting isn't necessary. It's the message that counts and how well your team presents the message. Personally, spending hours upon hours tweaking render settings and lighting setups is just for personal satisfaction; it adds the 'wow' to the animation. Basic lighting setups will suffice.
I really don't consider my scene utilizing advance lighting features (no radiosity etc..); the way I've lit the scene is with one skylight, two "lightcards" (material-based lighting),an HDRI map, and turning on Final Gather (Mental Ray renderer).
As subteam leader, my focus is on lighting, modeling, and some texturing. I assign my teammates the task of animating and putting the animation together.
Render times are usually well below 20 minutes. It probably takes more than 20mins to rebuild the Final Gather Map (can be found under Indirect Illumination); however, I just reuse the map and render times are between 6-10 minutes.
Don't be discouraged; lighting is only a small technical part and should be emphasized only if you have the time.
Feel free to PM me, I'd be glad to help out.
Good Luck animators!