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Originally Posted by DinkyDogg
There is no shell modifier in version 6, as far as I know. I'll try what you suggested. When you say to attach the meshes, do you mean with a boolean union?
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There most certainly IS a shell modifier in 3dsmax6. Just look in the modifiers list.
As for attaching meshes - dont use booleans - use Attach button in Edit Mesh modifier rollout.