View Single Post
  #4   Spotlight this post!  
Unread 05-02-2005, 10:41
Unsung FIRST Hero
miketwalker miketwalker is offline
Robot Lifeguard
FRC #1902 (Exploding Bacon)
 
Join Date: Dec 2001
Rookie Year: 2002
Location: Orlando, FL
Posts: 878
miketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond reputemiketwalker has a reputation beyond repute
Send a message via AIM to miketwalker
Re: 26.2ms loop question

Quote:
Originally Posted by Joe Ross
Since you talked earlier about using a lot of floats, I'd assume you are doing more then 26.2ms worth of calculations. You can check the packet number. If you only get every other packet, your program is taking to long.
I ended up not using a bunch of floats. I was just curious with that thread as I was planning some things out. Currently I'm working with 2 floats, and when I don't run the functions using floats my counter is still counting at about half the speed it should be.