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Re: Biped system
I'm no expert on character studio, but from what I understand, you need to actually have a model of a person in your scene. Then you put the biped skeleton inside it and use the physique modifier. This is similar to the non-CS method of using bones and the skin modifier, which is all that I have used for character animation.
I think I also remember reading that it is possible to use the skin modifier instead of physique with a biped, but I'm not sure.
Of course, when you render you want to hide the biped skeleton.
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