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Re: Reflective materials?
The easiest way out.... is of course to just open the raytrace material library that max comes with. At which point you can see how those work.
In your material editor, click that box that say "standard" (this is the type of material button thing...) then click "mlt Library" under "browse from" Then hit open.. and choose "Raytraced_01" or 02.. whatever. But those are pure reflective materials so make sure you play around with the falloff/decay settings and such to get a realistic effect.
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