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Unread 11-02-2005, 08:34
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Baden3DMAX13 Baden3DMAX13 is offline
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None #0393 (Full Metal Jackets)
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Re: Reflective materials?

ok, depending EXACTLY on what you want to put a reflection on, you could use many different methods... if you want to make something look more realistic when you have a reflection on it go to your material editor(m) and go up to button that says standard, click on it and go down to raytrace, once you've done this go into the basic parameters rollout and go to reflect, click on the little square next to it to apply a map to it. When the screen comes up select fall off, once selected it brings up the properties for the map. While in the properties go to falloff type where it says perspective\parallel and go down to fresnel. Fresnel falloff is a more lifelike falloff that adjusts to how you look at it from your view\viewport. Apply the material to an object and if you're going for the metal look, go back into the material's basic parameters and change the material type from blinn(i think that's the standard) to metal and mess around with the diffuse and specular maps\colors\values and also the glossiness... If you have any questions, i'd be happy to answer them. I hope that I helped you out a little bit
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