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Re: cap high or fast
Looking at the past games:
2003: much alike this year's game, except with stacking tetras.. many teams designed to be able to stack high, but in the end you rarely saw any teams stack at all. The game turned in a pushfest and who could control the bridge.
2004: Hanging/Capping: more teams turn to hanging than capping
2005: A fast, strong robot can almost always prevent a robot from picking up a tetra and capping it- or can it? I don't think there will be the need to stack high, stack fast, definitely, but not stack high.
so I'd take being able to stack fast.
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