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Unread 24-02-2005, 20:50
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
VRC #0010 (Exothermic Robotics)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Redmond, Washington
Posts: 2,000
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Re: Driver Selection

Quote:
Originally Posted by slickguy2007
When you guys pick drivers do you expect them to hold back in a match? Do you expect your drivers to protect the robot or to win at all costs(within reason)? What I am asking is do you pick someone who is aggressive or someone who protects the robot?GO 1403!!!
How about, someone who follows the strategic decisions embodied in the robot? We chose not to make a killer drive train. We knew how, we just decided not to. We decided to make a fairly low-reach capper, because our evaluation of the game was that it wasn't necessary to reach 12 feet, and that it takes time and generates risk being up that high. We also decided to ignore tetras on the ground. We also wanted speed and agility, since we aren't going to even try to win pushing matches. And lastly, we wanted a reliable robot that wouldn't break down.

A driver that uses 100% of our robot's abilities within the envelope of the design parameters is our goal. For example, it turns out that we can lift tetras off the ground, but, for us, it's not the fastest way to load. Our drivers should never attempt it during a match.

Oh, and yes, part of our stated goal is to not break the 'bot. Half of winning is showing up.

Our real problem is that we have about six people who have the skills to make good drivers and game system operators. I don't think we know how the choice is going to be made, except that I still haven't even gotten to drive in practice.

Sure, let the mentor spend 120+ hours helping build it, but never even let him drive it. See if he ever brings Doritos or Airheads to a build session again...
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Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
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