First of all, I would HIGHLY recommend writing and using your own functions.
Are you using floating point powers (6^2.5) or only integers(6^3).
If you are using integer powers then it would be very easy to write your own function:
Code:
long powl(long y, int x) {
long result=1;
int i;
for (i=0;i<x;++i) {
result*=y;
}
return result;
}
(make sure to call a different name like powl instead of pow to avoid conflicts.)
That is much faster and better than using a function with floating point numbers (doubles), which are bad to use on these microprocessors and which one has little reason to use.
------------------------
Now, to answer your question about the hard way to do this:
The "old style" functions are when you do:
Code:
double pow(y,x)
double y, x;
{
...
}
The way to fix it is to change math.c:
Code:
double pow(double y,double x)
{
...
}
Do the same thing with ceil at line 71:
Code:
double ceil(double x)
{
...
}
__________________
-Patrick Horn,
Paly Robotics
Check out the space simulator called
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