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Originally Posted by Tom Bottiglieri
In my eyes, turrets just add complexity and weight to a robot. Building an agile drive train that is able to turn within its own footprint is much more beneficial. It will keep a sense of balance between all of your robots sub systems, keep both drivers busy during the matches, and add stability to your arm. There may be a game where a turret is beneficial (see 71 in 2003), but I feel there is no real benefit in this years game, and will only added unneeded instability and complexity to a robot design.
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Another specific instance where a turret was very useful was in 2002. Team 60 used one with great success. Being able to rotate a goal into or out of a zone was a very useful skill to have.
If you can get your driver and operator to coordinate themselves well and use a turret to it's fullest then you could justify the increased complexity of one.