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Re: Final... It's all over.... (Horror Stories Of The Aftermath)
We had our storyline completed 1.5 weeks before due date. After much fooling around and working out kinks, the last 4 days before the weekend before the shipdate were used to create the animation from scratch. I spent basically all the time I had from after school to about 12 everyday and rendered and edited/animated on the go.
(since I had one computer that was really fast, but was lacking a competent graphics card and one super slow computer with a great graphics card) So I would ride across the room in a office chair animating, rendering and editing simlutaneously.
Without some prefab drum loop patches in fruityloops, I wouldn't have any music done in time. Being the sole animator on the team, everything was on me, and I had to go to NY for mid-winter break, the week of the ship date, so everyhting had to be done by Friday. Most unfortunate.
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