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Re: How on Earth are spectators meant to easily discern who wins?
Yeah. Next year, to ensure that the winning alliance isn't penalized as well, the QP should be based on the score without penalties. It isn't really their fault if they get rammed is it?
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Originally Posted by DeepWater
I agree with everything everyone else has said so far. I have been trying to watch the VCU webcast today and was very frustrated trying to keep score. The big problem I see with the penalty points is that they effect BOTH the red and blue alliance since you get the loser's score. I just watched the rankings scroll by for VCU and the highest QP I saw was 15! Most QPs were in the single digits! That is a direct result of both teams getting the losers score which includes the penalties points. I know FIRST is not meant to be "fair" but shouldn't penalties only effect the alliance that committed the foul? Instead of subtracting points from the alliance that commits the foul wouldn't it make more sense to add points to the opposite alliance thus when both teams get the losers score there might be less 0 scores averaged in. As far as the comments about Battlebots, the only thing a robot can do this year is score tetras or play defense. It seems like the tetra scoring is not going as well as some teams had planned so I guess in the frustration (maybe due to all the penalties) teams are resorting to defensive strategies.
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2003 (2002) - 2006 -- Team 294, Beach Cities Robotics
2007 (2006) - Present -- Team 125, NUTRONS
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