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Re: Penalty for raising tetra higher than player station?
I think this problem would be solved by considering what is needed for the player station according to the game. Everybody has a long arm and easily four chip drive system, but we're left with the same open-top, and a little tipsy, player station.
Our arm controller nearly hit himself in the head with a tetra and had to use his hand to push the tetra back over while it was still held by the robot. I was worried about a penalty for some type of interference, but the situation was probably ignored because it was us endangering ourselves.
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