Quote:
|
Originally Posted by devicenull
How are you planning on creating the human player pads? We've been interested in building one, but can't really find a way.
|
We simulated the human player pads at a pre-ship competition we held using some dead-man's switches. Basically, a momentary switch that is normally-closed (turned ON) unless you press it, then it opens up. We placed the switches where the pads should have been. This way, the HP has to hold the switch down for their robot to stay enabled, and when they let go to go deliver a tetra their robot is automatically disabled. It worked really well.