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Unread 06-05-2002, 12:58
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Paul Copioli Paul Copioli is offline
President, VEX Robotics, Inc.
FRC #3310 (Black Hawk Robotics)
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CliffHanger 2003

I haven't really though of all aspects of the game, just the main obstacle. Let's make it so 1/2 of the field is on the ground level and 1/2 the field is on a plateau 12" high or higher (maybe 2') You can score on the 1st level, but scoring on the 2nd level is like a 3 point play in basketball. Place the scoring zones up in the air, so simply driving into something won't unscore it. Let's make it harder to unscore the object than to score the object. Also, let's make the scoring objects heavier than a ball or inner tube.

I would also love to see dirt, but probably impractical given some of the venues (dirt and basketball arenas don't mix.

Now, ice arenas would probably love to have this game. Put carpet (or some other high traction material) where people walk and have the game on ice. The logistics would be pretty hard, but think of all the new designs.

-Paul
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