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Originally Posted by JAlpert
Obviously, FIRST is trying to discourage dangerous behavior with a 30 point, game-nullifying penalty. However, I believe penalties should be worth 3 or 6 points (the equivalent of one or two tetras), just as basketball free-throws are shot to compensate for injustice. ALSO, in situations where a robot is endangering the safety of humans (an arm goes out of the field, etc), the offending robot should be disabled for a short period of time (15-30 seconds).
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problem being that by incurring a '3' point penalty by rushing the tetra and not being completely in the loading zone might allow the robot to get a 10 point row, making the '3' point penalty an acceptable comprimise. If FIRST allowed the teams to become sloppy in order to add the small raise in score then people will start to get hurt.
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Originally Posted by JAlpert
I believe this type of system would assess the gravity of each offense individually, and apply penalties accordingly. Dangerous robots are neutralized and will avoid this behavior in the future, but the round is not a lost cause.
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i guess giving the refs more flexibilty would be nice, but the strict rule interpretations has won us some matches before so i cant say im objecting
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Originally Posted by JAlpert
Please, let the robots play. Let's find out who has the best team, not the luckiest.
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its meant to be a game, and it really isnt about luck, its about which team can play the best inside the rules, and assessing large penalties has nothing to do with luck....
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Originally Posted by jts
However, that brings me to my next point. If FIRST truly wanted to protect us from the robots on the field, why do they have the human loading station in the first place? Putting a 30 pt penalty on an action isn't very helpful if someone were to get hurt.
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true, the 30 point penalty wont do anything for a hurt player, but it keeps all robots from ever getting into a situation that would cause that sort of injury, after the refs at VCU made it obvious that they were calling that rule strictly, robots on the opposing alliance stopped completely even when not necessary in case they might bump a tetra loading robot