View Single Post
  #38   Spotlight this post!  
Unread 16-03-2005, 01:48
SteveO SteveO is offline
Registered User
no team
 
Join Date: Jan 2003
Rookie Year: 2003
Location: NV
Posts: 122
SteveO will become famous soon enoughSteveO will become famous soon enough
Re: Are The Penalties Too High?

Jake I agree. The penalties are certainly not too high, especially since they are that way to keep field resetters and human players safe. It is the frequency at which they are called that I think is upsetting people. The referees are doing their job though, and its a tough job watching 6 robots so closely. I think perhaps they could use a little more logical judgement sometimes. For instance, in a round in Phoenix a disabled robot was given a penalty. Again, being a referee is a tough job. Maybe if there were more referees it would help to remedy the situation, but I don't believe the penalties are hurting the gameplay except in those strange circumstances. I don't think it hurt our team in the competition; it comes with all competitions or sports with this style. There will be "bad calls" that go your way, and some that don't. It's just a game, and its only part of the FIRST experience. It is just like the real world in this respect. The refs do their best, and everyone should do their best to avoid penalties. Maximize the fun everyone

I apoligize if I made any spelling errors, Spell Check seems to be malfunctioning currently.

-Steve

Quote:
Originally Posted by Jake177
When we were presented the game and given the rules we did not know what penalties would be given for. In the origina rules, <G15> (the rule concerning interference in a loading zone) was not nearly as specific as it needed to be in order for teams to form strategies. Then Update 4 gave examples to help clarify what would constitute a penalty and teams formed strategies around them. Then Update 15 (posted after the first weekend of regionals) redefined the rule again, contradicting at least one of the examples from Update 4:



I understand that the penalties are necessary for safety, and I don't believe that they are too high. What I do believe is too high is the frequency at which they are called. I understand that bumping a robot while a human player is reaching inside it to place a tetra is a major safety hazard, and well worth a 30-point penalty. But I don't understand how one wheel of a robot rolling over the loading zone during a pushing battle, with the human player safely on the pressure pad, is worth a 30-point penalty. In my opinion, FIRST is ignoring the spirit of the rule and put most teams defensive strategies at a major disadvantage.