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My game:
2 teams of 3 bots on a rectangular piece of metal. Behind the bots is a large basket with nets surrounding it. The object is to get to the center and pick up either a ball or something light and carry it back to your basket. Think about it this way: A drone from starcraft picks up some minerals and brings it back to the nexus. Its similar to this years game except no zones and it is an all out melee. There need to be some sort of hazards on the field either to disable the bots or to hamper their movement. I don't want this becoming a battlebots scenario but with no harmful items, the game gets kind of slow. A thing about the baskets: they can be moved. A bot could pick them up or drag them across the field. In order to score points the basket has to be moved to the opposite end of the field and the balls have to be released by lever on the side of the basket. These balls or other tangeble objects are to be tallied at the end of the 3 minute match. The reason for three bots: a scooper, a defender and a carrier. You can also think of this game as soccer in that the bot has to get by the "goalie" bot to score. Another strategy could be for another team to go and release the lever as the balls are being moved across the field. The scoring is so: 3 points for balls and 5 points for bots starting in their original spot. This spot is designated by a 3' by 3' square with led lights around it. There are no multiplying losers scores and the team score youre team gets is what u get. Also there is the idea of a tether above the arena where a robot could climb across and toss balls into the baskets below. This game is most likely impossible to create but it is a thought for a prototype for next year. This years game was ok, not great and could definitely use some major rules changes. Anyways this is my 2 cents. To post more...
Teedoff101
Last edited by Teedoff101 : 06-05-2002 at 23:18.
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