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Re: Problems with autoloader
I can't say we have had any problems like that since we decided to scrap our auto loading idea after the second practice round at the UTC scrimmage. We've been using the human player zone all the time and haven't gotten any penalties. The human players make sure they get any bugs out during the practice rounds to be perfect during qualifiers and finals. You will probably find some people who will have this problem. The volunteers are people and people make mistakes. However they are a factor in whether an alliance wins or loses a match. The volunteers and refs need to remember that although its supposed to be fun, its still a competition.
-Crash
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::[CRASH]:: Team 230 The Gaelhawks
www.shsrobotics.org
N.E.R.D. #27
2006 Judges Award
2006 6th Place Alliance - Valient Effort 195 and 236
2005 UTC Second Place Finalists - Thanks 20 and 173
AutoDesk Visualization Award
2004 & 2005 UTC Winners
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