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Re: Noticed any patterns?
Alright, using what I know about FIRST, it seems that there's a continuous swing from the experimental to the traditional. Some things (autonomous mode) come back for later games, others (4v0 gameplay) don't.
Consider the innovations:
1992: Well, everything.
1993: Carpet (which was new at the time), radio control
1994: Shooting balls into a goal
1995: Real-time scoring (as opposed to scoring after the field comes to rest)
1996: Balls into a goal
1997: Inner tube scoring objects
1998: Balls, 1v1v1
1999: Alliances, Floppies
2000: Balls again, but with IFI control system
2001: The 4v0 game (albeit with balls)
2002: Balls yet again
2003: Bins, Autonomous mode
2004: Balls, goals...etc. But we do get C-based IFI gear and IR
2005: Tetras, 3v3, Vision
There is a definite pattern to this...anyone wanna guess?
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William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
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2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
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2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
Last edited by Billfred : 21-03-2005 at 21:13.
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