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Originally Posted by iCurtis
However if you play defense like the other alliance did (just stop moving when someone loads a tetra) defense is unstoppable. Just my 2 cents.
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No offense(no pun intended), but are you serious?
There are two other robots and 9 goals on the field! If one robot from a team defends another robot and keeps them from scoring, both teams now have 1 useless robot. Unless your alliance can outscore theirs, its more useful to have that 3rd robot helping you score rather then keeping them from scoring (QPs baby!)
That time spent waiting for them to load a tetra could be used to get a tetra of your own, so as soon as they cap a goal you can cap right over it.
Not to mention, unless the defending team is spectacular, some robots can outmanuever or score right through them.
Sure a defensive strategy might work in qualifying matches, when the other team might have 1 good scorer and 2 mellow ones. However, in eliminations, defense is useless (from what I've seen at FLR and DTR).
Case-in-point: We lost FLR by deciding on a 2 cap 1 defend strategy. We decided to change our strategy for Detroit and won with 3 fast cappers.
I do agree that defense is a bit more entertaining to watch. Its kinda boring when everyone is just staying on their sides capping their home row and maybe fighting for the center. When someone comes rushing over and slams another robot, however, the sympathetic "oooooh!" from the crowd never gets old!