|
Re: Winning Defensive Allaince?
The 3rd round pick in alliance selections is usually going to get you a 1-2 tetra capper. So lets say you could instead pick a defensive player that could negate more than 2 caps from any opponents best capper. You've effectively selected a 3 tetra capper. Right?
I personally don't think the best defense will be played with a strong slow drive base. It will require a good arm that can get in the way of caps and get there fast. Shoving bots in goals only works on some designs. But swatting caps or covering goals works all the time. I haven't seen this "smart" defense played yet.
|