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Re: Penalty for raising tetra higher than player station?
You are pointing out a fundamental flaw in this whole ruling. There is no limit to how high you can raise a tetra and in order to cap the goals all the time (even if there are many tetras already on the goal). Your robot has to be able to raise the tetras higher then the height of the wall. Our robot raises the tetras straight up over the base of the robot, and the only way for us to get tetras to break the plain of the player’s station is if we are tipped by another robot. Thus our design is the safest out there and this safety problem still happened. This is one of those things that got missed in the design of the game, not that it is FISRT's fault. I think everyone would have missed it. But they should correct it by adding protection to the field no matter what it costs before someone gets seriously hurt. They could add lexan or netting over the players heads. It could be placed horizontally or vertically.
Last edited by Mr.G : 24-03-2005 at 13:59.
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