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Unread 07-05-2002, 16:25
Mr. Van Mr. Van is offline
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#0599 (Robo-Dox)
 
Join Date: Feb 2002
Location: Granada Hills, CA
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just some ideas...

With that in mind, I'd like to see a game where there are multiple diverse tasks that score the same points. These tasks could be "exclusive" in that doing one would make doing the other impossible. For example, placing a bowling pin on top of a small table, or moving the small table to a different platform and inverting it before placing it down.

The trick is to balance the tasks in difficulty with the point rewards.

What about having a large visual barrier (or a tunnel, perhaps) in the field with an object on the other side (in the tunnel) that must be retrieved. Then include cameras and sensors in the kit that could that feed information back to the operators? This is a (small) step toward autonomous robots, but doesn't require that much more complexity in terms of programmming.

I also very much like the idea of tasks that can only be performed by both (or two of three, or all three) alliance members contributing. Perhaps two 130 lb pressure switches in different places on the field will release balls, or move some barrier or something like that...


Some things I'd like to avoid:

1. Multipliers. Multipliers for achieving some task will usually lead to huge differentation in scores between teams. I can think of no other event where scores for matches (2001) varied between less than 10 and over 700!

2. A task that is worth 10 times another task (unless it is ten times EASIER). Last year, I never saw a black ball lifted from the field.

3. A task that, if accomplished, dominates the game. For example, this year alliances that were able to control the goals were able to dominate. It didn't matter how good your robot was at moving balls if you had no goal to put them in.

Haven't thought of a complete game yet...

-Mr. Van
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