View Single Post
  #14   Spotlight this post!  
Unread 26-03-2005, 21:02
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,814
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Penalty for raising tetra higher than player station?

Watching this thread, I have seen many suggestions about higher walls or nets over the top. Here is what I think about this: 1) If the game involves human players throwing things over the wall, neither a higher wall nor a net is practical. If one is used, the humans should have their own area and hard hats. 2) If the game does not involve throwing objects, a net that directs the objects to the ground in a certain area, like behind the player station, is probably the best choice. A higher wall will only block anything that is lower than its top.
3) Until FIRST decides to do something, which may not happen for who knows how long, just be careful.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk